On the other hand, Spyro: Year of the Dragon feels like its levels more closely resemble the original art, with significantly less license taken with regards to filling the stages with visual bells and whistles. The original game clearly received the most attention, with every single level bursting with detail and feeling significantly more "alive" than ever before previously barren walls are now adorned with paintings, shelves, and bookcases, all without altering the core geography of the levels in any discernible way. The two sequels change up the core experience with friendly NPCs who give Spyro missions to complete and minigames to play while arguably less charming than the unbridled openness of the original, they provide guidance and structure while for a more linear path through most stages. Despite their age, the original games still hold up, and the improvements made to the gameplay and visuals in this collection only affirm their continued relevance exploring the large (by 1998 standards) levels of Spyro the Dragon to find treasure and rescue captured dragons is still enjoyable, largely because of how fun it is to simply navigate the environments, a sensation which is made even better by the aforementioned improvements.
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